
Christopher Scott
Deep Core Mining Inc. Caldari State
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Posted - 2012.10.21 01:38:00 -
[1] - Quote
I think nullsec space should be more like WH space. I think that's kind of what CCP wanted to do all along, but were possibly too afraid to make such drastic changes in fear of blowback by the community. Nullsec doesn't have to be exactly like WH space, but it should borrow a lot of design cues:
- Gates should not be physical. Who builds a bunch of gates and then abandons them? Story aside, it's just silly. Even if you simply replaced gates with wormholes, and left all the mechanics the same, it would still make more sense than having a bunch of random abandoned gates in lawless space that are untouchable.
- Space travel should be more dynamic. The options for circumventing jump gates are too restrictive. Imagine if you could scan down a short-range wormhole that bridges two normally unconnected systems together within a constellation. Imagine if gate camping were less effective because there were more alternative, somewhat random paths available for others to take. It would be more difficult for an alliance to hold entire regions of space by blockading a handful of systems. I think it would shift the battlefronts of territorial warfare towards the staked territory, and less towards the choke points that are 10 jumps away.
- Passive local chat. I think this just makes more sense. Nullsec is dangerous, lawless space. Yet somehow, everyone knows when you're in system because the abandoned-yet-invulnerable jumpgate is also a blabber mouth.
I think passive local chat is more immersive and provides better tactical gameplay. I also think that it opens up a lot of new areas for improvement, like active/passive scanners on your ship, signature stealth, and Starbase structures that provide system-wide scanning and alert systems.
- Make territory warfare more lucrative, not more expansive. I think one of the problems with territory warfare is that most of the territory is junk and not really worth taking. This leads to alliances holding large regions of space for only a handful of systems. I think territory warfare should focus on the planet/moon level and not the system/region level. Every moon should be lucrative, and claiming all moons around a planet should give amazing bonuses. Holding an entire system with all planets and moons should be an epic achievement with incredible bonuses and perks to build special structures. Even the most major alliances should be content with simply holding an entire constellation. Holding an entire region of space should be a monumental group effort by a coalition of multiple alliances, not something a single alliance can do by bubbling a few gates.
My 0.02 ISK. I think those changes alone would make EVE a much more incredible game! |